"Force answers force, war follows war, and death only follows death. One Must do more than act without any fear or doubt."

Well, Happy New Year. And I have news. Multiple bits of news, in fact.

1. I genuinely think this is the best looking page I’ve ever drawn. I know I’ve talked about layer blending modes before, but this page I feel I just nailed it. Obligatory note: Trak-R wasn’t designed sentient – he was made to adapt on the fly – but his “learning” is probably due to being shut in a bunker for centuries, safe from the baptism by fire that everything got hit with. He’s still a slave to his programming, though: He was made as basically the robotic equivalent to a covert agent or spy – someone who’d work with the CIA or MI6 if they were human – and while he does indeed work as a htiman, he does also do stuff like espionage, sabotage, and, as we saw with Kat, potential Kidnapping. I don’t think he personally has any moral problems with it, but I do feel he does have a bit of a frustration about being made to do his creator’s dirty work.

2. I made another doom thing. Two, in fact. The first was submitted for the yearly jingle jam cat media competition, and was shown on stream, which was a very proud moment for me given I’ve been fans of the guys playing it for over ten years by now. Video below, download in discription.

The second, and MUCH more complicated doom – engine project is a sort of fast paced breach-and-clear style shooter called Housecleaning, which I managed to release exactly tonight. It’s something I have been working on secretly for a good six months, and I am very happy to finally be able to release it to the world. Trailer again, is below.

3. Lastly, you may remember many many pages ago,all the way back in chapter 7, I reviewed a game called dwarf fortress (which cave city is somewhat of one big tribute to), which is basically the single most complex rpg, sandbox game, and world simulation in one package – but the graphics are text characters, and the UI is something from the 80s. If that discouraged you, but you were still interested, well, the devs (as in it was two people for the past 20 years, but now they have a grand total of… three) put it on steam with glorious pixel graphics. yes it is 35 bucks for a free game – but my god, is it worth ten times that much. A game doesn’t get on permanent display in the New York Museum of Modern Art easily – hell, I think it is the only one too ever manage it. Trailer below, and coming from someone who thinks any game over ten bucks is expensive and is generally pretty cheap, I bought it day one with no regrets. I am trying to mange to stop it devouring my life. I may be failing.

See you all next week.